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Propel Partner

Propel Partner

Damaged, Original, limit 9
$0.01  / $0.01  credit
Played, Original, limit 18
$0.01  / $0.01  credit
NM, Original, limit 27
$0.01  / $0.01  credit
  • Description
    Action
    To play this card you must be an "inactive" player of your team. May only be played after a successfully played maneuver by your "active" partner. If your partner's next card played this turn is a Strike or Grapple maneuver it is to be only considered as a High Risk maneuver and is +3D.
    Draw 1 card.
    F: 4D: 0